Observe the full damage going through shield. Small ships can't do it. Refire rate and general stats have been adjusted. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Honestly, taking. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Generals are meh. 10. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Time to load it up with armor and plasma! 12. (Note: patch 3. . 2 Answers. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. EulersApprentice • 1 yr. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Cruiser won. 5 Q3. So I took Archeao Engineers as a perk. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Didn't new armour/shield hardening kill them?. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". 8. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. . L gates are different though and they can still enter from the closest I gate into the. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. ReplyStellaris. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That's good, but not great for an ascension path. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. It also means you will only need 50% shield hardening to fully harden against these threats. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. I was able to see that they now have 50% shield hardening (which makes sense to me. Stellaris Wiki Active Wikis. And ye, I'm already undetectable and in a "sweet spot". The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. The wiki doesn't say anything about them having point defense. In this video I. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Refire rate and general stats have been adjusted. Stellaris Real-time strategy Strategy video game Gaming. Below is an example of what I found out while testing ship combat. Stellaris. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. 34. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. -100% doubles your shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 64) with. If your FAEs/disruptors/etc. Stellaris 3. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. . Stellaris is a fairly complex game with a lot of variables at play. And that's pretty much only cruisers and battleships in carrier duty. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ago. Psionic Theory is the rarest tech in the game by a significant margin. But the opposite will be better in all other situations, and there are more of those than pulsars. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. +10% evasion (and 20% sublight speed). as it is with the shields e. Xaphnir. 1 shield regen, 15% shield hardening. hardening * total. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. g. The other version is "%chance to reduce any damage from penetrating at all". Web Death Jun 4, 2019 @ 11:54am. Sep 13, 2020 766 932. That's worse than 6+6=12s for a purely neutral weapon. 6 update. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. That’s how badly hardening gimps penetration weapons. 6 “Orion” update includes many changes to combat. Shield hardeners are a new defensive technology in the upcoming 3. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 1 Answer. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. ago. So 2x Adv Shield hardener for 50% hardened shields. Depends on who you're fighting. The new shield hardening tech uses Zro, so now it's available to machines as well. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Baby's First Stellaris Ships (3. Basically arc does 25% damage as shields are enough. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. This isn't just a "it's meta because it's 5% better". What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. E. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). I believe one of the fallen empires are very into disruptors. Zroni Storm Caster: Smoke if you've got 'em. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Members Online Stellaris Dev Diary #322 - 3. Decreased the base damage of explosive torpedoes. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 25 shield hardening and . Added new aux components that use Exotic Gases, Rare. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. The advantage to shields is that they recharge on their own, but no longer in combat. Ograe • 5 yr. Base: 20 Modifiers. 6 “Orion” update includes many changes to combat. . The great khan event is brutal. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. 25 to shield. Larger ships have more. E. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. 6 update. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There is no such thing as a "barrier" in the game. Also, shield/armor hardening could make a disruptor-based. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. 75 to armor and 6. Stellaris Wiki. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. This is so effective that ~40k fleets 1:2 destro/cruiser. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Aliasalpha • 6 yr. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. • 1 yr. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. 6 Badges. If you mean by penetration resistance, then yes. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Q2. +10% evasion (and 20% sublight speed). I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Stellaris Wiki Active Wikis. . Just what it say on the tin. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. PvP is where the fleet composition you use matters a lot more I think. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Stellaris ship design is certainly more interesting than it was pre-3. Attack the ship with a shield penetration weapon 3. 3. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". :- ( (building a new fleet is much. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. . ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. It matters more with shields. ago. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Stellaris Wiki Active Wikis. There. 6x Crystal plating - 1650 HP. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Explosive Missiles Balanced MK 1 Concussion Missile. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. 7% shields/day, or 250 out of 35834. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. And will probably not have a 3. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. The downside if that they use power and missiles/torpedo bypass them entirely. There are few weapons in the galaxy that can penetrate the hulls. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Those Khans are notoriously sickly. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Patch 3. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Armor/shield hardening is a counter for weapons that bypass that defense. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). . Stellaris 3. I was able to see that they now have 50% shield hardening (which makes sense to me. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. But only occurs during combat if you have shield capacitors installed. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. If there is a storm that nullifies 100% shields, but ships have 20%. except corvettes since they only have 3 slots, they use 2 armor 1 shield. A new Stellaris update 3. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Unexpected Mineral Seams is a colony event chain that has a very small chance to. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Stellaris Wiki Active Wikis. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. No AI will grasp this completely. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I prefer armor Regen and have a slight armor favoritism. The Stellaris 3. The shield regen is just insane and my battleships only die when focused heavily. I ragequited after the battle, and than reloaded the save. Shield nullification. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Recently I decided to pick it up again. So the Whirlwind Missiles and Strike Craft both pierce shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Deselect it. Please don't talk to me about hardening. 6 is now available on PC. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Promethian Mar 12, 2019 @ 7:28pm. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. TLDR; Armor is better than shields the vast majority of the time. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Psychics and Synthetics have 10% shield/armor hardening respectively. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. That's some. It gets deleted when the colossus is used. That'll teach 'em. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. It's a bit slower than shield reg, but your fleet starts each battle at full health. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. View this video if you w. Go to Stellaris r/Stellaris. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. It has 3000 Hull, 45000 Shields. armor vs shield hardening. 6 beta version at all. Negative shield negation adds to your shield value after all other calculations. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Stellaris is a sci-fi grand strategy game set 200 years into the future. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. Based on pre-2. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. ago. It should say what event you got. So in average the same amount of shield or armor will least half as much time as the hull. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. I've played quite a few games but never noticed minor artifacts before. Their faces are melting so lovely and the screams music to my ears. Legacy Wikis. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Gigacannon needs to do 12600 to. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Also I think the best combination is to use armor + hull utility slots, and not using any shields. ago. Tried again, happened again. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. I recently fought the Unbidden, which I hadn't done in a long time. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". In this video I test out the new Armor Hardeners which is part of the new 3. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. Their weapons also suck against shields. #2. Generally you should mount a higher ratio of armour anyway. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. I've had trouble figuring this out exactly, but this is what it looks like. Stellaris. If you go into a system with shield negation, you average them out for the value of your shield. Yes, I'll attack the frigates yada yada. Usually done by science ships. r/Stellaris. 2. 8 Gemini). Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. oppressive ways of gathering food. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Just don't put Afterburners there, please. Armor hardened seems interesting due to the large amount of hp it gives but. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Go to Stellaris r/Stellaris. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. It means it ignores shield and does damage. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. When you have a shield hardener, they are practically not working from suspenion shields. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. How a nation becomes and is powerful can be done in a variety of ways. In this video I test out the new Armor Hardeners which is part of the new 3. +25% Shield Regen +3% Shield Hardening; Missiles. R5: Found a choke point on a pulsar that gives 100% shield nullification. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I ragequited after the battle, and than reloaded the save. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Shard. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Stellaris. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. As you’re doing that, send in. . No. 8. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. . Decreased the base damage of explosive torpedoes. The other version is "%chance to reduce any damage from penetrating at all" but I. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. Never had the Great Khan unite the galaxy before. my shield nullification surprise. 6 ORION: Leader Balancing. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. Reply MrCookie2099 Metalheads • Additional comment actions. Added new. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Shield nullification. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Now, "performance vs fleet capacity used", that may be a different story. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 0 (Actual), Amazing Space Battles, UI Overhaul. frac {a} {a + 60} * ( 100% - p% ) I. Had no reason to. Rulers get more influence and ethics attraction. Field Manipulation - Tier 5. and there is no way to bring them back. nAnd they got a hidden damage multiplier of shipsize+1. #4. Stellaris Wiki Active Wikis. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". add modifiers add/substracts a set amount of a resource or attribute to a scope. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 0 was never released to the public instead making patch 3. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. ago.